To get some consistent blogging going on I've decided that I will try to summarize links that I've found beeing useful for my project. In case I've forgotten to blog recently I will be using this type of post to get it going again - I will also try to include a shorter version in regular posts. The summary consists of a bunch of links which are divided into categories that addresses some part that I've been studying or found interesting.
Google I/O
Google I/O is a great event for android developers as they provide a lot of information about how their OS works and how you can use it. I've found their youtube channel to be one of the best sources for android development and I want to emphasize three vids here.
Google I/O 2009: Writing Real-Time Games for Android - Chris Pruett talks about game development on android devices listing common pitfalls by using his game Replica Island as an example.
Google I/O 2010: Writing real-time games for Android redux - A follow-up on the Google I/O 2009. Chris Pruett goes more in-depth with his game.
Google I/O 2011: Memory management for Android Apps - A talk about efficient memory management on android devices.
The Game Loop and the Timestepping
Making sure that my game runs smooth even on older and slower devices is an important task and required some additional thought on my game loop. Even if the info from the following links is not directly applicable to my android game because I'm doing the threaded solution as suggested by Chris Pruett in the Google I/O talk, the fundamentals is still explained really well. This and this Q&A have also been useful.
Fix Your Timestep! - This is truly the main article on timestepping, even if you're not focusing on this right now you should still read it. It is written by Glenn Fiedler in his series of articles on game physics.
deWiTTERS Game Loop - Another great article on timestepping with a more implementation-specific approach for game loops.
Timestepping - A great follow-up to the Fix your Timestep! article. Written by Peter Sundqvist.
Lighthouse3D
Last, I want to give credits to Lighthouse3D with its many tutorials on game development and rendering using OpenGL. They are all very useful and interesting to read.
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