Because of ES 2.0 I don't think i will go any lower than to support Froyo-based handhelds. I also think i will exclude the low density and the small screen size configuration. This will still support the majority of all handhelds (85% - thanks to Google for these, these and these numbers).
As I want to learn more about Android I've decided that I will not discard Android-specific solutions over a more general solution which is easier to port to other platforms.
Some implementation-specific decisions:
- Fragments will be used for the different views/activities, e.g. the main menu, the level select menu, the "game" view, etc.
- The rendering will be executed in a separate thread (from the "game" thread)
- An entity system will be used in the "game" thread
The app will be divided into two different versions, one with ads and one without so I will probably have to check out ad options like AdMob and AdSense and how they will be implemented.
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